A downloadable game for Windows and Mac OS X

News! The Soundtrack is now available HERE !

Updated: New Command Detection, New Art/Secrets, Optimized Performance, and MAC Version Now Available!

Inspired by the wonders of text adventures on the ZX Spectrum, The Legendary Amstrad CPC, and Commodore 64, "The House Abandon" is a modern re-imagining of the text adventure, played in the game, whilst the environment reacts around you.

The game is a psycological horror, by way of 80s tv horror, from Alien: Isolation Designer Jon McKellan and his team at No Code (www.nocodestudio.com)

The game lasts around 30-40 minutes, and was created in just 3 days as part of the Ludum Dare 36 game jam. Whilst it's a prototype, it's still a complete story and experience!



Thanks for playing! If you enjoy, let us know and spread the word!


No Code

More information

Published57 days ago
PlatformsWindows, Mac OS X
Tags1-bit, Horror, Ludum Dare 36, Retro, supernatural, Surreal, text-based
Average durationAbout a half-hour
Player countSingleplayer

Install instructions

PC: Simply unzip the folder, and run the exe file.

Mac: Simply unzip, and run the file.

You will need a semi-decent PC/Mac to run, however if you have tried already and found performance issues, please try again as this build is far better.

The issue with text strings not drawing completely is now fixed!


The House Abandon - Mac (47 MB)
The House Abandon - PC 64bit (79 MB)
The House Abandon - PC 32bit (79 MB)


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Viewing comments 42 to 23 of 43 · Next page

Here's the second part to the full playthrough I did on my channel: https://www.youtube.com/watch?v=kVo25OWgcQo

(Edited 1 time)

I freaking LOVED this game! I'm so excited to see more text based adventures from you guys! I did a full playthrough in 2 parts for Halloween! Here's part 1 on my channel: https://www.youtube.com/watch?v=4t0xkEmeSgU

Awesome text-based game with surrounding effects to the environment. I personally don't enjoy text-based games, but this game was uniquely immersive. A few jumpscares surely had my heart skipping! Very nice story, although a bit vague, leaving a little room for interpretation. Only disappointed in how short it was. 4/5 stars ****

*Rawr* Hello everyone, I have not played a text-adventure game for a LONNNNG time, it definitely did remind me of the days that I had played on the Amiga computer, those were the days. Although, old-fashion text-adventure games were anal-retentive in the demands and lack of wording-diversity, unlike many do today that are made xD. I was able to remember the thinking strategy needed and get through it. Was very immersive, I like the idea of a changing-environment to represent a mood and the changes.

It was a very short text based game. It was worth the 30 minutes of game play (mostly figuring out which words to type exactly) but it was fun.

I loved this game so much! I can't wait to see what other stories you guys release - I'm absolutely hooked!

(Edited 1 time)

Commodore 64 meets horror, i think this might been one of my childhood nightmares. Me a blank screen and words.

Linux version pls

Very clever and highly enjoyable - beautifully written and you created a lovely atmosphere that turned dead quickly. I like you using a text-based game approach as you made this so original. Thank you and please update is with more info 💐

Any chance of a Linux version? :D

Not my "style" of game... The whole text-based thing was very aggravating for me (mainly due to the fact that I'm an idiot)... But regardless! It was VERY creepy, and had some amazing scares. It was not at all what I was expecting, (and I think that might be a good thing). :)

Very impressed to know it was thrown together in only 3 days (it would have taken me 3 days to figure out the secret password "USE KEY" lmao). Great job! I look forward to seeing more games made by you guys in the future!

(Edited 1 time)

You're not an idiot, I spent twenty minutes trying to get into my bedroom. Opened the door about 10 times and heard the same sound of the door opening. Couldn't close the door for some reason. Finally found that I had to go into THE bedroom, not my bedroom or just bedroom. Was so pissed at the game for fucking up at what seemed like the climax that I though about just going back outside and turning the generator (thats generaTOR by the fucking way, great segue into the game!) off so that I could see if the lamp would turn off so I could complain if that didn't happen. Meanwhile the game is just bragging to me about how it changed the photos.

I am truly sorry to give so much anger and vitriole to people who worked hard on this, but when I get "sorry I don't understand" for the amount of time I put up with it - and I shouldn't have put up with it, I'm getting to that - I have to tell the person who wrote that statement, sorry, I DIDN'T understand YOU when you said that the yard went around the house, and that the yard was some kind of separate thing that I have to GO TO the yard before I can go around the house.


The story reached its peak when it restarted and I was back in the car again. Loved the contrast from when the house was a happy place (although it did kind of seem excessive and almost funny how bad the house turned). But from there it just made less and less sen THE NIGHT IS EVIL AND GRABBED ME AHHHH DEATH YOU ARE DEATH AND I AM DEATH AND AAAHHHH MY WHOLE FAMILY IS DEA D AND I AM A DISGUSTING TORN APART CARCASS AAAHHHHHHH

EDIT: I just realized the story made more sense than I originally thought.

This game scared the beegeezes out of me. Well done

Saw this on my rerecorded games to play and had a lot of fun playing this scary type game! The noises in the games also were very spot on which I appreciate a lot and how the scenery changes slightly to what you type in the game was also super cool but scary to see. I got stuck a few times in a few places on what to type out but figured it out and really do hope that if you guys do continue to make a game or from this game then I am very eager to see more of it!

I also did a LP of the game and hope you like it~!

(Edited 2 times)

Good lord this game was insanely freaky to play at night. Devs, you did an AMAZING job at really capturing the atmosphere and making it the right amount of horror without needing jumpscares. I seriously can't wait for some more work from you guys!

My playthrough: The House Abandon

Hello! I discovered your game not long ago and I found it awesome and impressive! I would like to share it with my friends too (and possibly my readers), but unfortunately they can't read English that well...so I was wondering if you would be interested in adding a translation, maybe? I'm Italian and I would be happy to help and translate.
Unfortunately I don't know much about programming games and adding new languages, so I apologize in advance if my question sounds silly and the amount of work required would be too much for you.

Anyway, keep it up!

Awesome game! Just did a let's play of this on my channel! https://youtu.be/2lKmeMcypuQ

Please release Linux version too.

This game was awesome. Great story, incredibly atmospheric, and actually spooked me quite a bit at some points :P Can't believe a text based adventure could be so immersive!

My first experience with text-based games before. Colour me impressed. Which leads me to the inevitable question.
As a newbie, how would one go about developing a game like this? I totally loved The House Abandon, and until then, hadn't ever thought about creating a game before. Now I'd like to try, and I want my first shot to be in a similar suite to this.


Well first you can check out http://www.intfiction.org/forum/ this is a website for all things interactive fiction which is another term that covers text-based games.

Then decide on what type of games you want to make, choose your own adventure games? Check out https://www.choiceofgames.com/ and https://twinery.org/2/ Twine is honestly one of the EASIEST to use and doesn't lose out on functionality while Choice Of Games gives a simple way to monetize your games.

For full on text adventures, in my personal opinion Inform 7 and TADS are the way to go. TADS will take some learning though and so I recommend Inform it uses an English based language that then converts to code. If you want a GUI though there is ADRIFT and QUEST, I like ADRIFT more but with both of these making games is easy but if you want to accomplish more complex tasks you'll have to learn their built in language first.

But the forum is basically the way to go to get into the community.

This game was amazing. I've never played a text-based game, let alone a horror game, before so this was a cool experience. It did leave me a little confused, but most games do anyway cause I'm dumb. I loved the story and the atmosphere was terrifying. This was a different type of horror than the ones I'm used to, and it is a much appreciated change! https://www.youtube.com/watch?v=DdUrz765ngw

Viewing comments 42 to 23 of 43 · Next page